Spite: knight of odin

Project Details

Contribution Highlights

State/scene handling

Cached States

*The video is from an early stage of development running in debug mode and without threading loading hence the slower loading times. The scenes that you see in main menu and credits were cut due to a request of our designers wanting the game to look more minimalistic. Functionality remains in the engine.*

observer design pattern


user interface system

Player HUD Features

unity HLSL shader conversion

Code Above

Code to the left

Checkpoints

Level Transition

Implementing video

Debug Tools

screenshots